Town: Kèr Sirfizùog

Kèr Sirfizùog

Kèr Sirfizùog
Example Tauric architecture.
StateDalandic Empire
ProvenceGèfy̼è Provence
Sub ProvenceSpokvungzluz̄asu County
RegionVow Læbæ Brush
Founded1209
Community LeaderMaster Curulaeril Lewis Víhgùru
Area5 km2 (2 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation4994 m (16384 ft)
Average Yearly Precipitation69 cm/y (27 in/y)
Population1266
Population Density253 people per km2 (633 people per mi2)
Town AuraTransmutation
Naming
Native nameKèr Sirfizùog
PronunciationSirfiz /ˈʊog/
Direct Translation[stall; kiosk] [bait]
Translation[Not Yet Translated]

Kèr Sirfizùog (Sirfiz /ˈʊog/ [stall; kiosk] [bait]) is a subtropical Town located in Spokvungzluz̄asu County, Gèfy̼è Provence, within the Dalandic Empire.

The name Kèr Sirfizùog is derived from the Tauric language, as Kèr Sirfizùog was founded by Curulaeril Lewis, who was culturaly Tauric.

Climate

Kèr Sirfizùog has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Kèr Sirfizùog receives an average of 69 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. Kèr Sirfizùog covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4994 m (16384 ft) above sea level.

Overview

Kèr Sirfizùog was founded durring the early 13th century in summer of the year 1209, by Curulaeril Lewis. The establishment of Kèr Sirfizùog suffered from many setbacks, delays, and obsticles, most notably a group of Kèr Sirfizùog which required millitary assistance exterminate before the community could finish being built.

Kèr Sirfizùog was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Kèr Sirfizùog is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Kèr Sirfizùog is buildings are arranged arround a single narrow flagstone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Kèr Sirfizùog's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The town's monster and outlaw focused fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Before you’ve even set foot into the heart of Kèr Sirfizùog, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The town is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Kèr Sirfizùog.

Civic Infrastructure

Kèr Sirfizùog has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kèr Sirfizùog has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Sirfizùog.

Kèr Sirfizùog has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Sirfizùog has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Sirfizùog has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Sirfizùog has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Sirfizùog's public wards, blessings, and other arcane systems.

Kèr Sirfizùog possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Kèr Sirfizùog has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kèr Sirfizùog has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Kèr Sirfizùog's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, spring is short in Kèr Sirfizùog.

The Yothga near Kèr Sirfizùog are known to be more aggressive than normal.

Kèr Sirfizùog's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Chronomancy energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5139 m2
    • Cattle and Similar Creatures: 316
    • Poultry: 3798
    • Swine: 253
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 126

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 3

389 of Kèr Sirfizùog's population work within a Foundational Occupation.

802 of Kèr Sirfizùog's population do not work in a formal occupation, but do contribute to the local economy. 75 (6%) are noncontributers.

Points of Interest

Kèr Sirfizùog's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Kèr Sirfizùog was attacked by soldiers from another nation, with orders to raid Kèr Sirfizùog. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kèr Sirfizùog lost 224 people, 379 livestock, and 50 buildings. The conflict ended after roughly 212, when members of Kèr Sirfizùog's militia enacted an operation to deliver supplies to a specific group of civilians. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with an assault and siege on the fortification, which ended in a stalemate for Kèr Sirfizùog's forces. The war is remembered in legend by Kèr Sirfizùog's bards, historians, and legend keepers.

History